This last one is my favorite! Merry Christmas!!
Wednesday, December 11, 2013
Tuesday, December 3, 2013
Sunday, November 24, 2013
Tuesday, November 12, 2013
Special Effects in Animation and Live-Action.
My first two term paper scores were 90 and 85; I will not be writing a third term paper.
Friday, November 8, 2013
Outline for the Third Term Paper
Introduction
a)
Creature effects animation is a common feature
of contemporary movies, and a form of special effects widely used in two of the
highest-grossing film series of all time: Harry
Potter and Lord of the Rings.
b)
For this paper, I will focus specifically in the
characters of Dobby and Gollum as they are two very similar characters in their
appearance and actions.
Harry Potter
a)
Dobby created using a combination of computer
animation and models
1.
Stand-in actors or objects were used during
filming when Dobby would be computer generated
2.
Stand-ins were used for character placement, but
actions were not used for animation
b)
Many models used in the making of Harry Potter
creature effects
1.
Models used when a creature would be in a scene
with limited or no animation
I.
Full-body model of Dobby after being stabbed for Daniel Radcliffe to hold
II.
A full-scale robotic model of Buckbeak the
Hippogriff for Harry Potter and the Prisoner of Azkaban
2.
Occasionally creature effects were a combination
of models and CGI in one shot
I.
Multiple versions of Dobby’s head were modeled
II.
The fire-breathing dragons in Harry Potter and the
Goblet of Fire – For the scene where the dragons were in cages, the heads were models
with built-in flame throwers and the rest of the bodies CGI
3.
I visited the Harry Potter Studios in London over
the summer and was able to tour the “creature lab” where the film models were on
display
I.
Including the real models of Dobby!
Lord of the Rings
a)
Gollum a combination of live action and computer
animation
1.
Motion Capture
b)
Andy Serkis played Gollum
1.
While the character we see on screen is
completely CGI, its movements are based on Serkis’ face and acting choices
2.
Gollum’s actions were a combination of
traditional animation and rotoscoping based on Serkis
I.
Rotoscope: When an actor’s motion is copied
frame-by-frame in animation, can potentially feel stiff and boring when not
paired with traditional animation
II.
Example: Jim Carrey’s A Christmas Carol
3.
Gollum’s voice is done by Serkis
c)
Animators “pushed” Serkis’ acting to better fit
the character
I.
This video with a side-by-side comparison of
Serkis acting and the final Gollum animation shows how the animators mostly
followed his movements and facial expressions, but in some cases added more
movement or exaggerated a motion
III.
This combination keeps Gollum feeling real
rather than like bad rotoscope
Comparison
a)
Each of these films is successful in their
character effects
1. Both films contain a multitude of characters that needed to be created with special effects and animation – films would not have been successful if they didn’t have an amazing special effects team
2. Dobby and Gollum are both extremely important characters to their respective plotlines and are characters that the audience really connects with
1. Both films contain a multitude of characters that needed to be created with special effects and animation – films would not have been successful if they didn’t have an amazing special effects team
2. Dobby and Gollum are both extremely important characters to their respective plotlines and are characters that the audience really connects with
I.
Connection to audience shows success of special
effects
II.
Entire theater cheers for Dobby's successes, such as his freedoom from servitude with the Malfoys, and cries over his death
Sunday, November 3, 2013
Character Animation
"A Hold Up"
I worked with Katie Heckey to make this stop-motion animation. The story formed around the characters we found, who we have named Unicorn Fred (due to the Unicorn on his shirt) and Pioneer Bill (due to his coonskin cap). We first created the set for our film, making a forest backdrop for them to stroll through. We then planned out what actions would take place and what would happen in the film. When we began shooting, we both would figure out how the pose needed to look for each frame while Katie posed the characters and I took the pictures. (A special thanks to Katie's brother Robert, who helped us when we needed a third person in order to make the gun fly out of Pioneer Bill's hand!) While some of the actions are very silly, we made sure to follow animation principles such as follow-through and overlapping action.
After taking all the photos, we timed out and edited the film in Quicktime and Adobe Premiere. Katie did the wonderful voice-over dialogue and sound effects. She does an excellent trumpet impression!
We had a lot of fun making this animation!!
Wednesday, October 23, 2013
Science Fact or Cinematic Fiction
All
movement is partially defined by the physical laws of momentum and force of
impact. The momentum of an object in motion depends on the velocity and mass of
the object, and the faster an object’s momentum the more force is necessary to
stop its motion. If an object has a large momentum, it must impact either with
a large force that stops it quickly, or a smaller force applied for a longer
amount of time in order to stop moving. These laws are often manipulated in
films to create cooler, more dynamic effects – it is a manipulation often found
in fight scenes to make the impacts within the fight more visually interesting
to the viewer. “Comic-style” films – films that are based on comics or have a comic
book feel to their visual storytelling – are some of the biggest offenders of
this manipulation. The films Kick-Ass,
Zombieland, and Scott Pilgrim vs. the World all have instances of incorrect physics
with varying degrees of success. These movies ignore the laws of momentum and its
subsequent force of impact for extra dramatic effect in key scenes; however,
unless this physics manipulation fits into the physical world described by the
rest of the film, this action will appear wrong and out of place.
The
film Kick-Ass is based on a comic
book by Mark Millar and John Romita, Jr. This movie tells the story of a teenager
named Dave Wizewski, who transforms himself into a real-world superhero by the
name of Kick-Ass, despite having no super powers of his own. Due mostly to his
own naïveté, Dave gets caught up in the very real battle between Damon Mcready –
whose superhero persona is known as Big Daddy – and drug lord Frank D’Amico.
Along with Big Daddy’s daughter Hit-Girl and D’Amico’s rogue son Red Mist, the
film culminates in a final showdown of good versus evil in which the vigilantes
naturally walk away victorious. While there are obviously many fight scenes in
a movie entitled Kick-Ass, there is
one scene that particularly stands out for its shockingly bad physics. In the
climactic battle, just as Frank D’Amico is about to kill a weakened Hit-Girl,
Kick-Ass returns to the fray with a gigantic bazooka gun. He fires, hitting D’Amico
and blasting him out the window – where he continues to project along with the
bazooka shot well out over the streets below – before the eventual explosion
occurs. According to the law of momentum, an object as big as a bazooka rocket
would have a large mass, as well as an extremely high velocity once fired from
the weapon. Upon hitting Frank D’Amico, who also has a large mass, the bazooka
should have exploded instantly – as one would assume such a weapon would do. Rather
than exploding on impact, the bazooka “pushes” Frank as they fly out the window
together, horrendously breaking the law of force of impact. Further, this scene
also breaks laws of falling and gravity, because when Frank and the bazooka a
projected out through the window they move in a straight line, when really
their movement should be a parabolic arc. This scene is quite jarring because
it does not fit into the physics of the film, as the film is set in real-world
New York City with characters who are normal people. Because the world built in
this film generally follows the physics of the real world, it makes no sense
for explosives and projectiles to behave this way.
Zombieland is set in a post-apocalyptic
America, after the majority of the country and its people have been destroyed
by a mutated strain of mad cow disease, which ultimately became a “mad zombie
disease.” While the film is not based on a comic book, it is told like one with
voice-over narration and graphic elements to go along with the storytelling,
such as when main character Columbus presents the rules for dealing with
zombies. The plot of the film follows Columbus on his journey to reunite with
his family, along the way joining fellow survivors Tallahassee, Wichita, and
Little Rock, and ultimately ending up at the supposedly zombie-free Pacific Playland
in Los Angeles, California. Before meeting the sisters, Columbus and
Tallahassee travel together, revealing Tallahassee to be quickly violent
towards zombies. In one scene, the pair enters a grocery store that has been
overrun by zombies. In order to entice the zombies out, Tallahassee picks up a
banjo and begins to strum the infamous Deliverance
tune. This draws a zombie out of hiding, and a fight ensues. The zombie and
Tallahassee both have the large mass of a human body, and both begin to run at
each other full-speed, creating a high velocity momentum; however, when at
impact Tallahassee smacks the zombie’s head with his banjo, a large force
impact, the zombie head and banjo are both unharmed. With such a large force of
impact, the banjo likely would have broken and the zombie’s head would have
been visibly injured. As explained in the vampire stake demo, a fast, large
force acting on a hard object like a human skull would result in physical
damage; however, in Zombieland the
zombie is just knocked down. The zombie doesn’t sustain any real injury until
Tallahassee stops and directly his him repeatedly with the banjo. Because Zombieland is set in a near-future
America, it should demonstrate real-world physics. This scene definitely breaks
the law of force of impact, considering a large-force impact stops a
high-momentum movement without any visible damage to either party. Also, while
oftentimes similar stories will have zombies experiencing different physical
responses to the real world, Zombieland
does not demonstrate any sort of altered sense of physicality created by the
zombie virus. Throughout the film, the zombies mostly react physically to
attacks the same way a healthy human would, so the zombie being unaffected by
such a blow to his head in this scene does not make sense in the film’s
universe.
Zombie has a pretty mouth
Scott Pilgrim vs. the World is one
instance of a film where a manipulation of physics actually works in the movie’s
favor. Scott Pilgrim vs. the World is
based on the graphic novel series Scott
Pilgrim by Bryan Lee O’Malley. Scott Pilgrim, bass guitarist of the band
Sex Bob-omb, meets the elusive Ramona Flowers and is instantly infatuated with
her. After much obsessing over her the two begin to date, and shortly after at
a battle of the bands Scott learns that in order to date Ramona, he must first
defeat her Seven Evil Exes. Each evil ex has their own unique superpowers and
all prove a challenge for Scott, with her seventh and most evil ex, Gideon,
being the most difficult battle of them all. Once he earns the “Power of
Self-Respect” sword in the epic final showdown, Scott is able to defeat Gideon
and pursue his relationship with Ramona. The film carries a video game motif
throughout, including coins for winning battles and “extra lives.” The film
displays a large manipulation of physics in Scott’s battle with Ramona’s first
evil ex, Matthew Patel. Crashing into the middle of Sex Bob-omb’s battle of the
bands performance, Matthew – a high mass body – rushes through the air at Scott
with a very high velocity; however, Scott is able to stop Matthew’s
high-momentum attack with only his unflinching hand. Further, there is no
reaction to the force of impact being acted on Scott through the halting of
Matthew’s motion. The law of inertia suggests that an object in motion will
remain in motion, meaning that upon impact Scott should have naturally reacted
to Matthew’s forward movement with a backwards-moving recoil. Scott’s hands and
feet represent a small force that could not possibly stop Matthew’s
high-momentum attack so quickly, especially with Scott remaining in a static
position throughout. While this battle clearly breaks the laws of momentum and
force of impact, it actually does fit within the realm of the film. The video
game motif used in Scott Pilgrim
allows the filmmakers to play with the film’s physicality. Each of the battles
with Ramona’s Seven Evil Exes breaks the laws of physics in different ways, but
because each fight is presented as a video game battle the exaggerated physics
actually make sense.
Scott stops Matthew with a single elbow
More often than not, the altering
of physics will feel like a mistake that will take a viewer out of a movie. While
erroneous scenes from Kick-Ass and Zombieland create comic effect, they are
also clearly physically wrong to an audience, even if they can’t explain why.
For example, most viewers wouldn’t recognize the lack of a parabolic arc in Kick-Ass, but they would intuitively feel
that it is wrong; however, this instance of strangeness creates a funny moment
that almost mimics a Looney Tunes
cartoon. But if a manipulation of the physical world is done within the
constraints of a films established universe, it can actually help to enhance
the film. This physics play works in Scott
Pilgrim vs. the World because it fits into the theme of the movie, and is
clearly done deliberately. If an artist or filmmaker is going to deviate from
the natural laws of physics, it must be done purposefully and with scrutiny,
and when done right this can actually produce a film with new, fabulous, and
fun results.
KO - New High Score!
Wednesday, October 16, 2013
Outline for the Second Term Paper
1.
Introduction
a)
Fight scenes in movies often ignore the laws of
Momentum and Force of Impact
b)
“Comic-style” movies are the biggest offenders –
Kick-Ass, Zombieland, Scott Pilgrim vs. the World
c)
Thesis: In an attempt at extra dramatization,
movies may ignore the laws of momentum and its subsequent force of impact;
however, unless this physics manipulation fits into the physical world
described by the rest of the film, this action will appear wrong and out of
place.
2.
Kick-Ass
a)
Short Summary
b)
Bazooka Scene
i. Bazooka shot has a very high velocity and mass, and should stop (explode) instantly upon hitting Frank D’Amico
ii. Instead, the bazooka “pushes” Frank as they fly out the window together – at least the width distance of the road outside the building until it later explodes
a. Also breaks laws of falling – bazooka and Frank project in a straight line, when it should be a parabolic arc
c)
DOES NOT fit into movie world
i. Kick-Ass is set in a real place with characters
who are normal people, so the incorrect physics with this scene does not fit
into the physics established within the film
3.
Zombieland
a)
Short Summary
b)
Grocery Store Scene
i. Tallahassee and a zombie (high mass) run at each
other full-speed (high velocity), but when Tallahassee hits the zombie in the
head (large force) with a banjo, the zombie head and banjo are both unharmed.
ii. With such a large force of impact, the banjo
likely would have broken and head would have been visibly injured (Vampire stake
demo). The zombie is knocked down but isn't really hurt until Tallahassee
directly hits him with the banjo.
c)
DOES NOT fit into movie world
i. This is a post-apocalyptic version of the real
world, so it should have real-world physics.
ii. Also, the zombie being unaffected by the blow to
the head does not fit into any altered sense of physicality created by the
zombie virus because the zombies mostly physically react to attacks the way a
human would.
4.
Scott Pilgrim vs. the World
a)
Short Summary
b)
Matthew Patel Fight Scene
i. Matthew (high mass) rushes at Scott (high
velocity), yet Scott is able to stop Matthew’s high-momentum attacks with only
his static fist or foot
ii. Scott’s small hand/foot represents a small force
that could not stop Matthew’s large force so quickly, especially without any
recoil
a. Law of intertia – Scott’s body does not
compensate for the force acting on him through Matthew’s attacks – he is able
to stay standing straight up/in place despite such a strong blow
c)
DOES fit into movie world
i. The video game motif throughout Scott Pilgrim
allows the filmmakers to play with the film’s physicality. Each of the battles
with Ramona’s Seven Evil Exes breaks laws of physics in different ways, but
because it is presented as a video game battle the exaggerated physics makes
sense.
5.
Conclusion
a)
More often than not, the altering of physics
will feel like a mistake that will take a viewer out of a movie.
i. While scenes from Kick-Ass and Zombieland create
comic effect, they are also clearly physically wrong to a viewer – even if they
can’t explain why
a. ex. Most viewers wouldn’t realize the lack of a
parabolic arc in Kick-Ass, they would just feel that it is wrong – but that
makes it funny
b)
If manipulation is done within the constraints of
a films established physical world, then it can actually help to enhance the
film.
c)
If an artist is going to deviate from the
natural laws of physics, it must be done purposefully and with scrutiny.
Tuesday, October 8, 2013
Tuesday, October 1, 2013
Stop Motion Animation of Falling
I was inspired by a pack of fruit snacks on my kitchen shelf! When I found them I decided I wanted to do my animation of fruit falling from a tree so I planned out a path of action thinking of a ball drop, but considering that the physicality of fruit would cause it to be less bouncy than a ball. I set up a scene with cut paper on my tabletop, and made a makeshift downshooter for my camera. I then used Photoshop to put the photos together into an animated GIF. Yum!
Wednesday, September 25, 2013
The Laws of Physics in an Animation Universe
Term Paper: The Laws of Physics in Cloudy with a Chance of Meatballs
Cloudy with a Chance of Meatballs is an
animated film by Sony Pictures Animation about a young inventor who develops a
way to turn water into food in order to feed a town with no former food options
other than sardines. While at first glance the world of Swallow Falls appears
to be a world very much like our own, there is actually a great amount of
physics manipulation to achieve the effects of the world. In this film we see
fantastic scientific devices, Jell-O structures, a suspension of gravity, and –
of course – raining food. Cloudy with a
Chance of Meatballs is set in a world that understands a different
fundamental science than our own, and Sony further manipulates the laws of
physics in order to use it as a storytelling element within the film.
Tired
of eating sardines every day, Flint Lockwood invents the Flint Lockwood
Diatonic Super Mutating Dynamic Food Replicator, or FLDSMDFR for short. The FLDSMDFR
absorbs water molecules and creates food by manipulating and rearranging the
structure of the molecules. By simply typing in his meal order, Flint is able
to produce any kind of food imaginable using the FLDSMDFR. In the film he makes
foods such as hamburgers, steak, hot dogs, and spaghetti and meatballs, among
many others; however, in the real world this machine is scientifically
impossible. A water molecule is made up of two hydrogen atoms and one oxygen
atom, while most foods are made up of much more complicated combinations. Even
if the FLDSMDFR absorbed an infinite amount of water molecules, it would still
only be able to make combinations of hydrogen and oxygen. While these are two
very common elements, other elements are required to make the wide variety of
foods that Flint does in Cloudy with a
Chance of Meatballs. Figure 1 shows how the film gets around this issue –
rather than food being made up of complex combinations of atoms, the hot dog is
simply made up of “hot dog molecules.” In this way, the FLDSMDFR just has to make
one new kind of molecule in order to produce an entirely new food.
(Figure 1: Normal hot
dog molecules and mutated hot dog molecules)
Another aspect of physics that is
highly distorted in Cloudy with a Chance
of Meatballs is the physics of falling. Falling objects are an important
motif in the film, and these objects typically fall a very long distance with
no reaction upon impacting the ground. One of the earliest examples of this is
near the beginning, when Flint and the FLDSMDFR destroy Sardine Land. The park’s
giant glass fishbowl is knocked off its stand and begins to roll through the
town, bouncing like a ball until it hits an exploding building; then, it is
thrown into the air before coming crashing back down onto the concrete.
Throughout all of this, the glass bowl stays intact, something which wouldn't
happen in reality. The bowl doesn't break at all until – after all of that
action – Flint touches the side of the bowl with his head and it shatters
around him. This is obviously done for the comedic effect, but nevertheless it
greatly deviates from standard laws of physics. The destruction of this scene
was caused by the FLDSMDFR flying throughout the town and being projected into
the air, where it remains for the duration of the film. From its position in
the clouds, the FLDSMDFR absorbs the surrounding water molecules and rains food
down onto Swallow Falls; however, the constant “rain” of food never causes any
harm or damage. From the height that the food falls, it would hit the ground at
such a high speed that it would most likely break something or hurt someone, or
at least the food itself would break apart. In the film, though, the cascading food
only causes real damage as the film reaches its climax, and the destruction is
added for dramatic effect. The only instance of food-related destruction
previous to the danger of the climax is seen in the Roofless restaurant. Giant
steaks fall down from the sky, shattering wine glasses as they hit the tables;
however, the wine glasses are the only objects affected by the falling food. No
people are hurt, no tables broken, and even the plates – which are made of a
similar material to the wine glasses – remain perfectly intact (Fig. 2). During
Flint’s dinner with his father, the steaks begin to grow and mutate but the
gigantic steaks cause the same amount of damage as the regular-sized ones.
(Figure
2: Roofless)
The
laws of gravity are also flexible in the universe of Cloudy with a Chance of
Meatballs. In one scene, Flint creates a Jell-O house for Sam the weather girl
(Fig. 3). Inside the Jell-O house, Flint and Sam bounce all around with very
little regard to gravity. Despite having walking through the walls to get
inside the house, they are able to walk up stairs to upper floors of the house
and interact with furniture without the same relationship as they had to the
walls. Due to gravity, Flint and Sam should be falling through the floors of
the Jell-O house in the same way they slipped through the walls, as humans are much denser and heavier than Jell-O.
(Figure 3: Jell-O
House)
While the Jell-O house obviously demonstrates a skewed sense of gravity, most of the gravity manipulation within the film deals with the FLDSMDFR.
During the tornado created by the FLDSMDFR, Flint is able to “swim” through the
air, moving in all directions, maneuvering around other flying objects to avoid
them, and manipulating the speed of his fall. True physics would dictate that
after being flung into the air, Flint should be falling right back down to the
ground without the ability control his fall. During this scene, the cause of
the tornado, the FLDSMDFR, remains suspended in the sky as it does throughout
the majority of the film (Fig. 4). This makes no sense. While the FLDSMDFR is
high up in the atmosphere, it is not high enough to be released from Earth’s
gravity and into a state of orbit, which would be required for it to float in
the air the way that it is. Even though a great force propelled the FLDSMDFR
into the air, it is a large, heavy object that should have come crashing back
down to Earth when its upward-pushing energy ran out.
(Figure 4: FLDSMDFR)
With
all of these strange laws of physics operating in the world of Cloudy, there are actually many
instances of inconsistencies. As stated, some falling objects are destructive
while others do nothing. This is a clear example of a manipulation of physics
for storytelling effect, because when the food is a good element in the film it
is not harmful; however, once the FLDSMDFR begins to malfunction and create giant, mutated meals, the food begins to destroy the town as things begin to
look bleak for its future. The FLDSMDFR also displays an inconsistency in the
laws of gravity in this world, as it is able to float freely in the air while other
characters are typically affected by gravity normally. Throughout the film, the
biggest derivations from the presented laws of physics are done in a way that
they advance the story, and the film is better with these broken laws.
The story
of Cloudy with a Chance of Meatballs is fantastical in itself. In the real
world, someone couldn't make the weather “rain” food. As artists we aim
primarily to tell a story the best we can, in any way possible. While the
artists infused the story into the design of the film's characters, environments,
etc., they also pushed it into the physics of the film's animation. Many times
that the natural laws of physics were broken throughout the film was with purpose
to exaggerate specific storytelling elements, such as the danger the FLDSMDFR
posed to Swallow Falls at the film's climax. When a story is as oddball as
Cloudy with a Chance of Meatballs, the manipulation of physics does not
distract the viewer from the story being told; rather, it actually enhances the
story by allowing the audience to be completely transported to a new world where
events such as giant raining foods are both plausible and enjoyable.
Wednesday, September 18, 2013
Term Paper Outline: Cloudy with a Chance of Meatballs
I.
Introduction
a)
Animated Feature Film: Cloudy with a Chance of
Meatballs
b)
Thesis: Cloudy with a Chance of Meatballs is set
in a world that understands a different science than our own, and Sony further
manipulates the laws of physics in order to use it as a storytelling element
within the film.
II.
Molecule Manipulation
a)
FLDSMDFR converts water molecules into food
b)
It is impossible to create solid, prepared food (ex.
Hamburgers, spaghetti, hot dogs, etc.) by rearranging water molecules
c)
Water molecules contain hydrogen and oxygen –
many more elements needed for food. Can’t create these elements by rearranging
molecules.
III.
Falling
a)
Objects are constantly falling from the sky,
hitting things but rarely causing any harm or damage
b)
In the beginning, the giant fishbowl falls from
the sky and the glass doesn’t break until touched by Flint. Physics manipulated
here for comedic effect.
c)
Throughout the film, food is falling from the
sky and rarely injures anyone or breaks anything despite being a solid object
falling such a far distance.
d)
In the “Roofless” restaurant, falling food
shatters wine glasses but doesn’t damage plates, tables, or people – giant falling
steaks would likely injure someone.
IV.
Gravity
a)
Inside the Jello house, Flint and Sam bounce all
around with little regard to gravity, are able to stand on upper “floors” or
Jello without breaking it/falling through
b)
Flint is able to maneuver through the air during
the tornado scene, avoiding objects in his way
c)
The FLDSMDFR remains suspended in the sky
throughout the film, when in reality it would be pulled back to Earth due to
gravity
V.
Inconsistencies
a)
Some falling objects are destructive while
others do nothing – food becomes more dangerous as things begin to go wrong in
the story
b)
Gravity doesn’t have a universal effect –
FLDSMDFR is able to float in the air and characters occasionally move as if
there was no gravity, while others are affected normally.
VI.
Conclusion
a)
When the story is as fantastical as Cloudy, the
manipulated physics do not distract the viewer from the story being told;
rather, it enhances the story by allowing the audience to be transported to a
world where events such as giant raining foods are both plausible and
enjoyable.
Thursday, September 12, 2013
Monday, September 9, 2013
Tuesday, September 3, 2013
Tuesday, August 27, 2013
Mini-Portfolio
Hello! I am a fifth year Animation/Illustration student at San Jose State University with a minor in Humanities. The A/I classes I am taking this semester are ANI 130a (Intermediate Modeling) and ANI 117b (Visual Development). After school I hope to pursue a career working as a visual development artist for animated feature films. As for science classes, I took AP Biology way back in senior year of high school and have taken an awesome Astronomy class here at SJSU.
Here is some of my work:
Here is some of my work:
A visual development piece for a tree house design
Digital still life painting
This is a first pass of character designs for the 117b class I am currently in.
Spider Lady! Work in progress!
This is my short film from David Chai's ANI 115 class.
Wednesday, August 21, 2013
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