Wednesday, October 23, 2013

Science Fact or Cinematic Fiction

                All movement is partially defined by the physical laws of momentum and force of impact. The momentum of an object in motion depends on the velocity and mass of the object, and the faster an object’s momentum the more force is necessary to stop its motion. If an object has a large momentum, it must impact either with a large force that stops it quickly, or a smaller force applied for a longer amount of time in order to stop moving. These laws are often manipulated in films to create cooler, more dynamic effects – it is a manipulation often found in fight scenes to make the impacts within the fight more visually interesting to the viewer. “Comic-style” films – films that are based on comics or have a comic book feel to their visual storytelling – are some of the biggest offenders of this manipulation. The films Kick-Ass, Zombieland, and Scott Pilgrim vs. the World all have instances of incorrect physics with varying degrees of success. These movies ignore the laws of momentum and its subsequent force of impact for extra dramatic effect in key scenes; however, unless this physics manipulation fits into the physical world described by the rest of the film, this action will appear wrong and out of place.
                The film Kick-Ass is based on a comic book by Mark Millar and John Romita, Jr. This movie tells the story of a teenager named Dave Wizewski, who transforms himself into a real-world superhero by the name of Kick-Ass, despite having no super powers of his own. Due mostly to his own naïveté, Dave gets caught up in the very real battle between Damon Mcready – whose superhero persona is known as Big Daddy – and drug lord Frank D’Amico. Along with Big Daddy’s daughter Hit-Girl and D’Amico’s rogue son Red Mist, the film culminates in a final showdown of good versus evil in which the vigilantes naturally walk away victorious. While there are obviously many fight scenes in a movie entitled Kick-Ass, there is one scene that particularly stands out for its shockingly bad physics. In the climactic battle, just as Frank D’Amico is about to kill a weakened Hit-Girl, Kick-Ass returns to the fray with a gigantic bazooka gun. He fires, hitting D’Amico and blasting him out the window – where he continues to project along with the bazooka shot well out over the streets below – before the eventual explosion occurs. According to the law of momentum, an object as big as a bazooka rocket would have a large mass, as well as an extremely high velocity once fired from the weapon. Upon hitting Frank D’Amico, who also has a large mass, the bazooka should have exploded instantly – as one would assume such a weapon would do. Rather than exploding on impact, the bazooka “pushes” Frank as they fly out the window together, horrendously breaking the law of force of impact. Further, this scene also breaks laws of falling and gravity, because when Frank and the bazooka a projected out through the window they move in a straight line, when really their movement should be a parabolic arc. This scene is quite jarring because it does not fit into the physics of the film, as the film is set in real-world New York City with characters who are normal people. Because the world built in this film generally follows the physics of the real world, it makes no sense for explosives and projectiles to behave this way.


Flight of the Bazooka

                Zombieland is set in a post-apocalyptic America, after the majority of the country and its people have been destroyed by a mutated strain of mad cow disease, which ultimately became a “mad zombie disease.” While the film is not based on a comic book, it is told like one with voice-over narration and graphic elements to go along with the storytelling, such as when main character Columbus presents the rules for dealing with zombies. The plot of the film follows Columbus on his journey to reunite with his family, along the way joining fellow survivors Tallahassee, Wichita, and Little Rock, and ultimately ending up at the supposedly zombie-free Pacific Playland in Los Angeles, California. Before meeting the sisters, Columbus and Tallahassee travel together, revealing Tallahassee to be quickly violent towards zombies. In one scene, the pair enters a grocery store that has been overrun by zombies. In order to entice the zombies out, Tallahassee picks up a banjo and begins to strum the infamous Deliverance tune. This draws a zombie out of hiding, and a fight ensues. The zombie and Tallahassee both have the large mass of a human body, and both begin to run at each other full-speed, creating a high velocity momentum; however, when at impact Tallahassee smacks the zombie’s head with his banjo, a large force impact, the zombie head and banjo are both unharmed. With such a large force of impact, the banjo likely would have broken and the zombie’s head would have been visibly injured. As explained in the vampire stake demo, a fast, large force acting on a hard object like a human skull would result in physical damage; however, in Zombieland the zombie is just knocked down. The zombie doesn’t sustain any real injury until Tallahassee stops and directly his him repeatedly with the banjo. Because Zombieland is set in a near-future America, it should demonstrate real-world physics. This scene definitely breaks the law of force of impact, considering a large-force impact stops a high-momentum movement without any visible damage to either party. Also, while oftentimes similar stories will have zombies experiencing different physical responses to the real world, Zombieland does not demonstrate any sort of altered sense of physicality created by the zombie virus. Throughout the film, the zombies mostly react physically to attacks the same way a healthy human would, so the zombie being unaffected by such a blow to his head in this scene does not make sense in the film’s universe.

Zombie has a pretty mouth

                Scott Pilgrim vs. the World is one instance of a film where a manipulation of physics actually works in the movie’s favor. Scott Pilgrim vs. the World is based on the graphic novel series Scott Pilgrim by Bryan Lee O’Malley. Scott Pilgrim, bass guitarist of the band Sex Bob-omb, meets the elusive Ramona Flowers and is instantly infatuated with her. After much obsessing over her the two begin to date, and shortly after at a battle of the bands Scott learns that in order to date Ramona, he must first defeat her Seven Evil Exes. Each evil ex has their own unique superpowers and all prove a challenge for Scott, with her seventh and most evil ex, Gideon, being the most difficult battle of them all. Once he earns the “Power of Self-Respect” sword in the epic final showdown, Scott is able to defeat Gideon and pursue his relationship with Ramona. The film carries a video game motif throughout, including coins for winning battles and “extra lives.” The film displays a large manipulation of physics in Scott’s battle with Ramona’s first evil ex, Matthew Patel. Crashing into the middle of Sex Bob-omb’s battle of the bands performance, Matthew – a high mass body – rushes through the air at Scott with a very high velocity; however, Scott is able to stop Matthew’s high-momentum attack with only his unflinching hand. Further, there is no reaction to the force of impact being acted on Scott through the halting of Matthew’s motion. The law of inertia suggests that an object in motion will remain in motion, meaning that upon impact Scott should have naturally reacted to Matthew’s forward movement with a backwards-moving recoil. Scott’s hands and feet represent a small force that could not possibly stop Matthew’s high-momentum attack so quickly, especially with Scott remaining in a static position throughout. While this battle clearly breaks the laws of momentum and force of impact, it actually does fit within the realm of the film. The video game motif used in Scott Pilgrim allows the filmmakers to play with the film’s physicality. Each of the battles with Ramona’s Seven Evil Exes breaks the laws of physics in different ways, but because each fight is presented as a video game battle the exaggerated physics actually make sense.

Scott stops Matthew with a single elbow

More often than not, the altering of physics will feel like a mistake that will take a viewer out of a movie. While erroneous scenes from Kick-Ass and Zombieland create comic effect, they are also clearly physically wrong to an audience, even if they can’t explain why. For example, most viewers wouldn’t recognize the lack of a parabolic arc in Kick-Ass, but they would intuitively feel that it is wrong; however, this instance of strangeness creates a funny moment that almost mimics a Looney Tunes cartoon. But if a manipulation of the physical world is done within the constraints of a films established universe, it can actually help to enhance the film. This physics play works in Scott Pilgrim vs. the World because it fits into the theme of the movie, and is clearly done deliberately. If an artist or filmmaker is going to deviate from the natural laws of physics, it must be done purposefully and with scrutiny, and when done right this can actually produce a film with new, fabulous, and fun results.

KO - New High Score!

Wednesday, October 16, 2013

Outline for the Second Term Paper

1.       Introduction
a)      Fight scenes in movies often ignore the laws of Momentum and Force of Impact
b)      “Comic-style” movies are the biggest offenders – Kick-Ass, Zombieland, Scott Pilgrim vs. the World
c)       Thesis: In an attempt at extra dramatization, movies may ignore the laws of momentum and its subsequent force of impact; however, unless this physics manipulation fits into the physical world described by the rest of the film, this action will appear wrong and out of place.

2.       Kick-Ass
a)      Short Summary
b)      Bazooka Scene
 i.   Bazooka shot has a very high velocity and mass, and should stop (explode) instantly upon hitting Frank D’Amico
 ii. Instead, the bazooka “pushes” Frank as they fly out the window together – at least the width distance of the road outside the building until it later explodes
         a.  Also breaks laws of falling – bazooka and Frank project in a straight line, when it should be a parabolic arc
c)       DOES NOT fit into movie world
   i.  Kick-Ass is set in a real place with characters who are normal people, so the incorrect physics with this scene does not fit into the physics established within the film

3.       Zombieland
a)      Short Summary
b)      Grocery Store Scene
   i.  Tallahassee and a zombie (high mass) run at each other full-speed (high velocity), but when Tallahassee hits the zombie in the head (large force) with a banjo, the zombie head and banjo are both unharmed.
  ii.  With such a large force of impact, the banjo likely would have broken and head would have been visibly injured (Vampire stake demo). The zombie is knocked down but isn't really hurt until Tallahassee directly hits him with the banjo.
c)       DOES NOT fit into movie world
  i.  This is a post-apocalyptic version of the real world, so it should have real-world physics.
 ii.  Also, the zombie being unaffected by the blow to the head does not fit into any altered sense of physicality created by the zombie virus because the zombies mostly physically react to attacks the way a human would.

4.       Scott Pilgrim vs. the World
a)      Short Summary
b)      Matthew Patel Fight Scene
 i.  Matthew (high mass) rushes at Scott (high velocity), yet Scott is able to stop Matthew’s high-momentum attacks with only his static fist or foot
ii.  Scott’s small hand/foot represents a small force that could not stop Matthew’s large force so quickly, especially without any recoil
         a.  Law of intertia – Scott’s body does not compensate for the force acting on him through Matthew’s attacks – he is able to stay standing straight up/in place despite such a strong blow
c)       DOES fit into movie world
 i.  The video game motif throughout Scott Pilgrim allows the filmmakers to play with the film’s physicality. Each of the battles with Ramona’s Seven Evil Exes breaks laws of physics in different ways, but because it is presented as a video game battle the exaggerated physics makes sense.

5.       Conclusion
a)      More often than not, the altering of physics will feel like a mistake that will take a viewer out of a movie.
 i.  While scenes from Kick-Ass and Zombieland create comic effect, they are also clearly physically wrong to a viewer – even if they can’t explain why
         a.  ex. Most viewers wouldn’t realize the lack of a parabolic arc in Kick-Ass, they would just feel that it is wrong – but that makes it funny
b)      If manipulation is done within the constraints of a films established physical world, then it can actually help to enhance the film.
c)       If an artist is going to deviate from the natural laws of physics, it must be done purposefully and with scrutiny.

Tuesday, October 1, 2013

Stop Motion Animation of Falling



I was inspired by a pack of fruit snacks on my kitchen shelf! When I found them I decided I wanted to do my animation of fruit falling from a tree so I planned out a path of action thinking of a ball drop, but considering that the physicality of fruit would cause it to be less bouncy than a ball. I set up a scene with cut paper on my tabletop, and made a makeshift downshooter for my camera. I then used Photoshop to put the photos together into an animated GIF. Yum!